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Abstract

The article examines gamification and personalized learning as potential responses to the problem of low student engagement in the digital educational environment. It shows that merely expanding digital resources does not eliminate student passivity; a sustainable motivational effect is achieved when game mechanics are combined with adapting content to learners’ individual characteristics. The theoretical framework draws on self-determination theory (needs for autonomy, competence, and relatedness), flow theory (balance between challenge and skills), and operant conditioning (positive and variable reinforcement). Empirical data demonstrate that combining such game elements as points, badges, and leaderboards with adaptive feedback increases both situational engagement and learning outcomes, whereas isolated gamification is limited to boosting only extrinsic motivation. Taking into account player typologies (achievers, explorers, socializers, “killers”) supports rejecting uniform solutions in favor of differentiating game elements. The discussion addresses risks such as the substitution of intrinsic motivation by extrinsic incentives, the demotivation of weaker students through the use of leaderboards, and “game fatigue.” Proposed measures include reflective practices, relative progress indicators, and the periodic rotation of mechanics. The study concludes that an integrative approach to the use of gamification and individualized instruction is productive: optimal results are achieved by balancing game-based tools with the personalization of learning pathways, targeted feedback, and psycho-pedagogical support, which together ensure sustained motivation and improve the quality of learning activity.

Keywords

Gamification, personalized learning, badges, points, leaderboards.